BACHELOR OF SOFTWARE ENGINEERING (GAME PROGRAMMING)
Ready to become a games industry rock star? When taking the yellow brick road to becoming a game programmer, you’ll learn best while doing.
Provided by Torrens University Australia
BACHELOR OF SOFTWARE ENGINEERING (GAME PROGRAMMING)

Initial Fee

  • $30,000

Total Fee

  • $90,000

Duration

  • 3 years

Mode of Delivery

  • Online

Course Code

  • 093341J

Start dates

September 14, 2020
November 2, 2020
  • Overview
  • Course Structure
  • Employment Outcomes and Pathways
  • Entry Requirements
  • Accreditation
  • About Course Provider

Ready to become a games industry rock star? When taking the yellow brick road to becoming a game programmer, you’ll learn best while doing. You’ll code, you’ll craft and, in the end, you’ll graduate with a portfolio like no other. Thanks to the partnership with Sony Computer Entertainment Europe (SCEE), you will develop games for PlayStation® platform through the PlayStation® First Academic Development Program. You will learn C++ and other coding languages and work with Unity and Unreal – the two main engines for game development. By the time you graduate, you will have collaborated with fellow programmers and game artists to create a commercially viable game.

The Bachelor of Software Engineering: Game Programming was designed collaboratively with subject-matter experts from Media Design School in Auckland, New Zealand, one of the top 3 digital design schools in the world. It blends current theory, research and practice with the advanced programming skills you’ll use in the game development industry. Throughout the course, you’ll develop investigative skills, and take analytical, creative and critical approaches to problem-solving, all complemented by hands-on practice. You’ll use Unity and Unreal – the two main engines for game development to build high-quality 3D and 2D games. In collaboration with fellow programmers and game artists, you’ll create commercially viable games from concept to live prototype. The Bachelor of Software Engineering: Game Programming also guides you towards taking a holistic approach to developing your individual attributes and abilities in soft skills, such as communication, commercial acumen, and understanding of business realities. Graduate to become a specialist software engineer – you’ll devise solutions and produce computer programs to activate computer game interaction. In this highly competitive industry, you’ll impress potential clients and employers with your professional portfolio of work – all produced during your degree – and catapult into a career in the world of Game Programming.

WHAT CAN YOU EXPECT WHEN YOU GRADUATE?
You don’t have to have your future career mapped out – you’ll have a wealth of choice, including:

  • Gameplay Programmer
  • Game Programmer
  • Generalist C++ Programmer
  • Software Engineer

DOMESTIC ADMISSIONS CRITERIA

Australian Year 12 or equivalent with a minimum ATAR of 60

Special Entry Requirements:

  • Broadly relevant work experience (documented e.g. CV), demonstrating a reasonable prospect of success; OR
  • Formal, informal or non-formal study, completed or partially completed, demonstrating a reasonable prospect of success; OR
  • Written submission to demonstrate reasonable prospect of success; OR
  • Discipline specific portfolio (art and / or design)View full course admission information

INTERNATIONAL ADMISSION CRITERIA

  • Australian Year 12 or equivalent with Advanced Mathematics; and
  • Academic IELTS 6.0 (no band less than 5.5) or equivalent.
Please contact us for more information about accreditation.
“Torrens University Australia courses are designed to place passionate people into careers that they love. Our hand-picked educators, small classes sizes and success coaches will help you thrive in your chosen field and ensure that you always look forward to Monday.”
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